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Castle
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shenanigans2
something i discovered: emitters may have a limit to how much particles they can emit. in my code, i made it so that when the amount of particles reaches a specific number then a new emitter will be created. storing emitters and replacing them when they cant emit anymore is faster than making a new emitter every pixel.
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apples
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peak deck
snapshot
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hi white lines
snapshot
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we might be able to make a new 3d engine using pixels 🫪
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