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Castle
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#ruby_engine (patch:30-05-2026) #not_finished
(patch:06-06-2026/30-05-2026):By improving enemy movement, it's now possible to control the limit.
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Opa
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(patch:30-05-2026):Correcting enemy movement
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I'm trying to keep my game at 30 FPS, and I've discovered that higher FPS speeds up the character.
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(patch:19-04-2026):I fixed the bug where people would take damage and die instantly; now it takes damage correctly. I don't expect to update every day, but at least every month, looking to optimize the code for future multiplayer,Couldn't the variable be divided by item loaded in the game itself?
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(patch:18-03-2026):There was a mirrored enemy that didn't respond to the pause button, this enemy has been removed because it is not necessary
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