-- Run a script response, or Script-type actor on the Spike blueprint
function onUpdate(dt)
local target = castle.closestActorWithTag("player")
if target then
local angle = my:angleTo(target)
local speed = 80
my.dynamicMotion.vx = math.cos(math.rad(angle)) * speed
my.dynamicMotion.vy = math.sin(math.rad(angle)) * speed
end
end